Current Progress v0.0.2.9


Hello.

Festival Day 2 still needs a lot of work so for now I've release v0.0.2.9 which contains the updated UI and sprites. There are also additional scenes at the end of Festival Day 1 and the game is playable up to Festival Day 2 morning.

I've added more kobolds in the daydream menu but they don't have nsfw scenes yet at this time.

v0.0.3 should have the full Festival Day 2 and added scenes in the previous days but most likely will not have dungeon crawling.

This version was not play tested since Day 2 is still incomplete so please point out any bugs and I'll work on them as soon as necessary. Thank you.

Files

KoboldFestival-win32-x64 v0.0.2.9.zip 210 MB
Apr 25, 2023
KoboldFestival 0.0.2.9B.zip Play in browser
Apr 25, 2023

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Comments

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(+1)

Heya ! Time for my testing. :p (when my feeling come into play it's of course subjective and can be argued against)

- The character customization, wanting to allow the player more option is nice but the sliders are very confusing, what does each one does ? No idea. If you wanna go sliders I'd say precise what each does but I really think a color square or wheel like in digital  art softwares would be more intuitive.

- The new art is really pretty for the tree is really pretty !

- I simply love Yon's eyeliner, peak character design.

-The art of the gang running is very cute too. 

- When you choose to fight the plant it nothing happens until you click again, it's not really a bug but it doesn't feel right since the player just pressed a button meaning to progress. 

- When fighting the plant, if you tail swipe it the battle ui will come back over the dialogue ui and make it difficult to read anything and impossible to click to progress the dialogue (you can still skip from dialogue to dialogue (or all at once if you've already read it) or press enter to progress).

- I removed the hat but it appeared when I was in the stat menu (which is acceded by both stat and item buttons for some reason) my ropes are missing too.

-I went into dialogues and read both Yon and Swole dialogues then went back to Yon and skipped it then went to Swole and it started skipping automatically. Leaving the dialogue menu did reset it but I feel it shoudln't stay on if I start a different conversation because I simply have no occasion to stop skipping if I wanted to. I think it's just an overlook of the dialogue menu however since it stops skipping in between scenes in different places or even just after choices even on scenes already seen (which is a good thing).

- It's nice background characters get a look though !

- I kinda wish I could get to my house right away to change my look even before HQ but that's mostly cause a hat appeared on me without giving me a choice I think.

- I can see Finn miniature self before going to HQ the first time and before eating with Yon and Swolis. I don't know if it's a choice or a mistake, It seems to go against the "rule" the game has giving us before that if there's a miniature there's a scene.

- I didn't mention it before but the new backgrounds are really nice.

- I enjoy we get to see Yon's DIY spear. x3

 - The facial expressions are great but poor Swolis don't get them. x3 Well he is not really the kind I'm the most attracted to physically or personality-wise but he might be for some other players and I'm sure they're very sad.

- In the interlude the map setting button is over the dialogue ui, both buttons work but it shoudln't be here. It stays in every dialogue after that.

- I'm suprised by the redesign of the Large Serpent but I do like it.

- Tail swipe did mess up the ui here too but it only lasted until Bakunawa attacked.

- When I went to change wardrobe I had completely changed from the base skin, the chosen skin and the skin I ended up with before changing. Everytime I go in the color changes. Also removing the hat will just make it appear again in the stat menu model (or if you try customizing again). Changing wardrobe does let you keep the look if you don't go in again. 

- I did change look again without notice in Yon's daydreaming sequence however. It didn't change in the stat menu however but the point of choosing is for it to appear in scenes were your face is visible I think.

- I wanted to try the other daydreaming sequences but I didn't have access to them yet (which you wrote but I forgot),  the real problem is that you can't leave the menu once you enter it.

- Aside from the color problem I mentioned before I didn't realize it before seeing it in game but having Garfield's base sprite having his hand up looks uncomfortable for him. I guess it'd be annoying to change it though, your call.

-Thimothy's eyes are hot and I thank you for that.

- I really love the new content during the mixer and after.

- Overall notes : The dialogues changes are great (although I'm worried I'll have to do the full game eveytime to see any little change) and I love the character themes (although most were already in the last version but I didn't talk about them last time).

I hope some of that was helpful, of course I may have missed stuff but still.

You're doing great and I love your work, keep it up ! (don't overexert yourself though, it's counterproductive)

The color sliders are; Hue, Brightness, Saturation

Increase the third slider first, then the first one to see the colors, second one is just the brightness.

(1 edit) (+1)

Bugs:

1) Many with the customization. When accessing Items or Stats the equipment is... something glitchy happens and then worn items are inconsistently equipped despite being selected as removed. Wardrobe resets color and apparel on use. First use changed Inner Coat Color, Membrane, and Coat to the same shade of blue while a second use did so again while equipping rope (also the same shade of blue now) and changing Fur Color to white and Eye Color to beige. Testing in the NSFW scene after showed the eye color as the shade of blue. Testing after changing the colors on all options resulted in the inner coat and membrane turning to blue while the eye color was at either an increased brightness or reduced saturation.

2) Day 0, six to five gems. Finn icon is at Beach location despite the beach currently not being selectable.

3) Dream battle was skipped. Looked like the battle UI appeared for a single frame before cutting out.

Recommendations:

1) For the customization sliders, label them Hue/Brightness/Saturation to reduce initial confusion. The option for both presets and fine tuning would also be appreciated.

2) Keybindings for the UI, particularly the Hide UI.

3) Additional save slots, at least 30.

4) If the amount of gems to spend is planned to be variable, the visual of gems in the icon be equal with the amount to be spent.

Thank you for the feedback.

The customization and nsfw stuff should be fixed on the next build. I'm unsure why the dream batle skips, since I can't reproduce it but I'll add a code to intentionally force it to stop skipping there so hopefully that does it.

I can definitely add keybindings and additional save slots.

(+1)

the updated is very complete, very good and very entertaining, the lore looks captivating and the colors and character design too. keep up the good work, cant wait for day 2 nwn

Thanks for playing!